![]() ![]() I have rarely needed to shoot with MyPlayer from outside the paint but the Catch & Shoot badge is slightly helpful Playmaking With my recommended build there’s only 1 badge available for shooting. At that point, it likely won’t matter how you use the remaining badges but any mix of the Interceptor, Worm, Pogo Stick, Brick Wall, and Clamps should be sufficient. Getting Box to silver and Chase Down Artist to HOF should be the next badges upgraded to further improve all-around defensive capabilities. ![]() The Intimidator and Rebound Chaser badges should follow, also to HOF standard. The very first thing I can recommend is to HOF the Rim Protector badge to become a god of defending in the paint. ![]() A smart player could be leading the league in rebounds per game and blocks within 2 seasons with high blocking and rebounding stats. With your height you should be able to finish fairly decently inside the paint without any boost so increasing the defensive stats immediately is the best way to go. ![]() Regardless of your starting point, my recommendation is to pump all your VC into the blocking skill, then rebounding, then free throws, before moving on to the various different finishing skills. Unless of course, you’re one of the lucky players with a 100,000 VC starting point. Obviously, Rome wasn’t built in a day so this can take time. Now that we have a solid build for success it’s time to walk through the best way to succeed from the beginning. If done correctly the final screen should compare the build to Clint Capela, Rudy Gobert, and Bill Russell.Įmbed from Getty Imageswindow.gie=window.gie||function(c)) What To Boost First Takeover: Both have their equal benefits so either one can work Wingspan: 92.0 there’s no reason to not go with the biggest wingspan possible as it boosts standing dunk by 11 points and provides a bump to blocking and rebounding caps with very few drawbacks. Weight: 215 lbs or under is ok here, this will improve Speed and Acceleration a tonne which will become a major asset as your overall improves. Height: Keep this at around 6’10 as that will improve driving finishes a lot while causing minimal damage to blocking and rebounding. Potential: Max out both Rebounding stats, Blocks, Interior Defending, Free Trhwos, Pass Accuracy, Close Shots, Standing Dunks, and distribute other points between defensive and finishing skills (specifically the driving layup and dunk) Physical Profile: With strength and physicality being less important than ever choose one with a good balance between Agility and Verticals. Skill Breakdown: Choose the one that’s about 70% red with an even finishing, shooting, playmaking distribution What I’d recommend is aiming to be a glass-cleaning inside finisher who can grab rebounds at will and finish high percentage chances in the paint. In NBA 2K22, the physical aspect has been tuned down so much so that strength is no longer an essential component for a Center which provides some flexibility. For Center’s your main goal is to find the best mix between athleticism and physical assets, in years past this was an impossible mix to get as you had to be both strong and agile to compete with the league’s best Centers. This is essential to get right, your MyPlayer build affects everything from your starting point to your stat caps and undoubtedly has to be done right or you run the risk of severely holding yourself back down the line. NBA 2K22 M圜areer Tips for Centers (PS4) MyPlayer Build ![]()
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